Company of heroes 1 desync fix10/16/2023 ![]() As our team works toward a roadmap that we can share in the near future we’d like to start communicating more frequently and meaningfully about our plans, and what’s coming next for the game. While we’ve been quiet these past few months, know that there is a dedicated and passionate team that’s been hard at work on Warcraft III: Reforged behind the scenes. After a challenging launch, we’ve been regrouping, listening to your feedback, prioritizing the things we need to do for the game, and building a plan to deliver on our next steps. ![]() Its not possible to play it like in the case I described.It’s been too long since we’ve shared an update on our team’s progress. Pls really try to fix this or to get this bug/problem to a very hardly lower problem, as said, its a game-breaker as its now (like MP-COOP was removed). It was like we played two COMPLETELY UNRELATED MP matches which we noticed very very late until we ended the match (it was nothing you could call a 2vs2 coop). We were talking together but every unit I was calling my friend didnt see and whole battle area layouts where completely different, for example on my screen there was the middle of the map (village) completely captured with MGs, Paks and units (saved) while right and left flank was under attack while at the friends version the middle was completely empty (no units of mine or his) and enemy took over us. Ive played a 2 humans vs 2 ai battle with ping below 50 and two good performing PCs able to run CoH fluent and the match I played with a friend was totally desynced after 30min even with a very undetailled map and pop limit to 150 (lowest setting in this mod?).
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